

V-Ray for 3ds Max is an Academy Award-winning, industry-standard, production-proven rendering software. Known for its versatility and ability to handle any type of project – from massive, dynamic scenes having thousands of lights to a sublime still life – it is the go-to solution for artists and designers across 3D industries. V-Ray for 3ds Max is a production-proven rendering software. That's all of the plugins that I've got source code for, if anyone else has got something they want compiled AND they've got the source code, just mail me.Known as the world’s most complete 3D rendering software for high-end visualization and production. Particle Control v1.03 (v1.03 adds support for lockable tracks) Roller v9.1 (v9.1 adds support for lockable tracks) HMesher v9.1 (v9.1 fixes a bug with bounding box creation) Billboard v9.1 (v9.1 adds support for lockable tracks) I've finished recompiling Max 2010 versions of all of the plugins I've got source code for (both 32-bit and 64-bit). For commercial use and full source-code special licenses are available. Please note that this is released in this form for NON-COMMERCIAL use only under GPL license. MaxDotNet simply re-loads the modified assemblies with the current scene so that testing/development can be continued without interruption. Dynamic loading/unloading of assemblies inside Max: this means you don't have to restart Max once changes are made to a plugin. NET's great support for remoting allows all plugins and Max scenes to be unit-tested straight from the IDE, providing a very agile approach to tools development Unit testing and remote execution: Included remoting framework, along with. Built-in SDK documentation: All of the Max interfaces used contain full documentation extracted from the Max docs Plugins compiled are x86/圆4/platform neutral: compiled IL code is platform neutral by definition Plugins are forward-backward compatible: the interface assembly they link to doesn't depend on MaxDotNet implementation NET framework, much better IDE support, etc. The obvious benefits of using a managed language: garbage collection prevents serious memory bugs, ability to use reflection, integration with the rest of the. The benefits of writing plugins or scripts this way are: This means that anything that can be done in C++ can alternatively be acomplished using any of the common runtime languages (eg. This is an incredible piece of work, it is a.
